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Hauling station feels awkward to take/UI improvements

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Choco Mirk

Currently, the large hauling station, feels awkward to take, especially if you see it early. Seeing it early will likely almost never see it be taken, as you need other critical functions like food/plank/cloth/etc, and then the chances of seeing it again are low, and in the last few perks it becomes almost negligible.

I do love the building, and the thought behind it, but maybe having it a bit more accessible would be ideal.

Also think about adding it to the cornerstone that gives you all the advanced camps? Can't recall the cornerstone name, sorry!

As a convenience building, perhaps putting the small into the beginning blueprintes, and the large into the rep rewards/glades would make a bit more sense, similar to the rain collector. I do however know there is a huge difference, as rain is a critical mechanic and hauling is not. Just a thought.

Also, for UI improvements, can we have something similar to the woodcutting camps, a graphical shadow overlay, instead of the small white arrows (or possible both?)

Just dumping a bunch of opinions in one post, sorry!

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Aron Pietron

Status changed to: Done

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Aron Pietron

Hey there! In the most recent update, we moved haulers from the Hauler Station to warehouses, drastically increased their range, and added multiple perks that boost haulers.


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Choco Mirk

You guys are doing some phenomenal work. Keep it up!


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Warcin M

related: feedback.eremitegames.com/b/suggestions-feature-requests/big-hauler-station/

but yes, tl;dr at least small should be essential, otherwise there's no real incentive nor bonus to use it.