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Multiple Complex Foods increase Break Interval

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PRoX2010

Just as the title says. If a settler consumes multiple complex foods during their break, it should increase the interval before their next break.

Alternatively, forbidding the consumption of a complex food should not cause a negative resolve effect so long as that settler has access to at least 1 complex food they desire. Example; if I forbid lizards from eating pie, but during their break they get Jerky, it shouldn't trigger a denied need, or unfair rationing, effect to their resolve.

Just finished a P15 with Foxes, Lizards and Harpies and i couldn't keep them fed. I had 2 Greenhouses, 2 drizzle geysers and multiple food production buildings augmented with Drizzle. Wasn't enough. Thought about it afterwards and realized i was probably creating too many types of food, they were eating 3-4 different foods every break. I'm not sure, but i'm guessing P7-Parasites can apply to each unit of food. That's potentially 8 units of food a Lizard might eat every 1:40. Literally impossible to sustain, even with a very heavily food focused settlement. I mean, i even had woodpecker technique with the Negative Forest Mystery that doubles your Woodcutting speed.

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Karl Haffner

Alternatively, villagers consume 1 complex food instead of all, and cycle through them, keeping the buffs as long as they don't encounter a complex food that is empty but they have a buff from.


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PRoX2010

Yeah, i don't know about that. Would probably be too powerful. I think to get the resolve benefits of multiple foods, they should have to eat multiple foods. I'm not suggesting 2 complex foods equates to double the break interval. Probably 30-50% longer, or +40-60 seconds, for each beyond the first. I'd personally prefer a flat value over a %, since it'd benefit lizards a little more, and they're generally the worse race.