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Species starting ability can be used again

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Vladimir Kiselev

Would love to have an option to "exploit" a species, forcing it to use their starting ability another time.
Would be nice to have a penalty for doing so, like reduction in their resolve by a small amount till the end of the settlement, or by average amount for 1-2 in-game years years.
As another punishing mechanic would like to suggest that if the last villager of the exploited species leaves, he would trigger destruction of it's race bonus.
I.e. humans and foxes destroy revealed farmland/geyser; beavers would remove trade offers; lizards/harpies make tools/clothing disappear from storage at a fixed rate until a total amount provided by starting ability was removed.

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Maxim Nuriev

2)omg, it's too ironman much)