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"Advanced" priority system for production with more customizable logic

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Anonymous

It would be great to have a very customizable logic system for production buildings. You could have logic "nodes" that you can create and arrange to obtain whatever priority rules you would like. This would allow for things such as "prioritize planks until you have 5, then make both planks and fabric". Or "stop turning wood into coal when there is less than 20 wood". Ideally there would be a toggle for saving production logic between runs.

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Will Spitzer

Even a simplified version of this would be great. Something that makes planks priority 1 until I have 5 of them, then lowering it to priority 0 beyond that.