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Alternatives to reputation (win conditions)

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Juan Manuel Mayo

I love the game and I love repeating settlements from the very begining once and again but I sometimes feel that the game is too short or finish just when the climax of the game is coming. Sometimes I would like to have long runs instead of "short" games (less than two hours).
Moreover, I believe that reputation is a very good system but Against the Storm would be better with a variety of win coditions.

I used to play Civilization saga ann you could win in different ways. I think that AtS can offer different win types.

For instance, a game mode like frostpunk. It can be a very rare biome, or a special event in the world map. A game with or without impacience, but definitvely without a reputation win (the reputation bar can exist but filling it doesn´t mean a win. And after a time (2-3 hours or whatever) you must survive a huge storm (10 or 15 minutes?).

More examples. For example, a map where the queen has less or no impacience but you only win after building a huge building (a wonder). Or sending the capital an impressive amount of resources.

More ideas: finding and completing a very challenging glade event in the edge of the map; opening all the glades and "saving" the forest; reaching a high amount of population; a map without reputation but a lot of orders + final insane order. You must comlete all of them.

It would be great having alternatives to the reputation win condition!

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Eiryn Hegland

Since the update with archeology I've wanted to do a run that finishes after you find and excavate all three discoveries. It would be cool to have other research modes where you need to discover something, rebuild a certain number of ruins, or solve a certain number of dangerous glade events. You could have a slightly different pool of orders that for settlement mode containing some new orders (rebuild x amount of ruins) and preexisting ones (solve x amount of dangerous glade events).


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Agreed, I think the end of the cycle / edge of the map need something special like a longer scenario, I like the idea of surviving a huge storm.

It could be an evacuation scenario, you start the settlement, reach the point where you have attained good productivity (the Queen is happy because you found the glade that contains this special artifact and collected it), now you have to evacuate for the coming big storm. Points awarded for collecting the artifact, complete win awarded for evacuating the most citizens. Could make use of the trading post to do this, you need to send them off with a certain number of packaged goods but you also have limited number of caravans available, so you are limited both by resources and by time, the storm is really harsh but no one can leave (all other settlements have been abandoned), so scenario ends when all villagers are dead or evacuated through the final permastorm.