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Blight is too undertuned

  • Done

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Anonymous

I like the concept behind blight game mechanics. However in its current form, blight appears very undertuned. So far at Prestige 2 (around half of the unlocks), I can clear a map typically in 4 - 5 years without thinking about blight.
Even at Prestige 2 with the increased blight mechanic, I haven't had to worry burning spores. This also makes the blight related cornerstones irrelevant and a hindrance if chosen.

Some possible solutions:
- Make hearth upgrade system add less corruption resistance for each tier
- Similarly, make the hearth upgrade cost most (decorations + additional resources and time)
- Make buildings add enough corruption to the hearth.
- Make blight not reset after the storm, or only subtract a set amount from previous counter (i.e. if corruption is at 80/100 next storm it starts at -50 or 30/100)

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Aron Pietron

Status changed to: Done

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Aron Pietron

We recently changed how BLightrot works, and added new sources of it, so it should no longer be negligible. I'm markign this as done, but feel free to comment/post in case the recent changes are not enough.


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I have progressed to P10 and can now say that the Blight is a great, challenging mechanic but really only relevant at later prestige levels.

When I said I don't have to think about spores I meant that (at lower levels, P7 and below) I would typically play the game without building a blightpost, and never incur the penalty for hitting max corruption.

This might have been fixed the recent patch that lengthens game time, assuming players aren't building or progressing optimally.


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Arckmage

When you say you don't have to think about blight, do you mean you just let the spores accumulate and lose the villagers? Or do you mean taking care of the spores is too easy? Because for me at P20, taking care of the blight spores can be a bit of a nuisance, especially if I'm just using wood to make the Purging Fire.