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Embarkation Caravan UI rework (resources)

  • Done

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Anonymous

Resources displayed in caravan embarkation should only show unique resources. the default resources all caravans have shouldn't take up so much visual space. After the update, this issue became much larger


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Aron Pietron

Status changed to: Done

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Aron Pietron

Merged with: Embark resources

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Emw

its hard to read embark resources.
i think it need some touch, like some visual separation on the same principle as they grouped by tabs in game


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Aron Pietron

Status changed to: In progress

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MaXimillion Zero

Problem: The resource display on caravan screen is cluttered, making it difficult to compare resource differences between caravans, especially in cases where the bonuses include more of a resource that's already included by default.

Solution: Split regular embark resources to a different line from caravan bonuses for easy visual identification.


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Aron Pietron

Merged with: Visually separate regular embark resources from caravan bonuses

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Aron Pietron

Merged with: Separate out common resources among starting caravans

A

When selecting the starting population and resources, it would be helpful if the resources common to all of the caravan options were put into a separate part of the UI, so it's easier to tell the differences between the options.

e.g. if all 3 options have 20 parts, move that to a separate UI element. if 2 options have 7 bricks, and the 3rd one has 21 bricks, move the 7 bricks to a separate UI element and leave 14 bricks in the 3rd caravan, to better highlight that this option brings extra bricks.


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Aron Pietron

Merged with: Caravan ui

A

With the new update with extra resources the caravan ui is getting a lot of icons.

Could we get them separated in two lines where one of them is all the bonuses that are the same as the other options and one line with the unique choices for that caravan?

Or one where the line is split with ALL of the similar resources on way row and the rest on another


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Thiago Perotto Zocoli

When you are in the window to select a caravan to start a new settlement, the UI should show only the differences between caravans

Right now the window is cluttered, for instance, in the image bellow,
all of them have parts,
all of them have Wildfire essences,
all of them have 7 planks, bricks and cloths,
all of them have 28 coal
all of them have 14 wood,
all of them have 14 pipe.

Those should be on a separated section of the UI, and the caravans should display only the differences between them


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Aron Pietron

Merged with: Caravans should show only the difference in resources

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13 th

every time i'm doing embarkation, it starts with a game 'find 3 differences' in starting resources.

purpose: visualize difference between caravans in a better way.

implementation:
move list of default resources on the top of 'choose caravan' page;
each of 3 caravans display only additional resources (+food, +18 planks, +7 parts, +14 Oil f.e.)


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Matthew Sontum

That's crazy I was just thinking this exact same thing


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Raymond St. Onge

Bumping this; I suggest it be an option in the gameplay settings that hides "default" resources, with the option defaulting to off. Please reduce that clutter, I'll come on as a contractor to do this myself if necessary lol


A

It might help if the standard resources were separate from the bonus ones.


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Krysto

This one has irked me for quite a bit, it's hard to discern what my choices actually are when there's so many resources.


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Ryan

When selecting a caravan to depart with, all the starting resources are shown below the starting villagers. It would be nice if those resources were somehow separated by what you would receive for every caravan (such as wildfire essence), and what are unique to that caravan (such as the food).
This would reduce the mental load of having to filter out the basic starting resources from each option, which don't even necessarily align vertically, when choosing a caravan to depart with.


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Ventri

I was just coming here to make this exact suggestion. I'd like to see all the guaranteed resources (2 food, base number of planks, etc) on the first line and extras on a second line.


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NarandiaOwl

I think I would even do it in reverse order and have the guaranteed resources hidden by default (with an arrow button to expand)


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Tobias Fjellander

yellow or orange suggestions in paint