As it stands right now, production buildings trigger a delivery when their capacity is full. This, coupled with the increased capacity through upgrades, often leads to disruptions in supply - lizard houses not being built because of a brick shortage, while 18 bricks are sitting in the brickyard, undelivered.
I would propose different delivery options. Some indicative options are below:
- On full capacity (currently implemented)
- On first availability (for emergencies)
- On variable limit (set by the player, e.g. every time 6 items are in stock)
- On a villager's full haul (e.g. if villagers can currently carry 7 items, use that as the limit)
I'm not sure how buildings producing multiple products should be handled, especially if villagers continue to only carry one type of item at a time.
We just released an update (version 0.40 - Camps Update Part 2) where we added an option to customize the Internal Storage Limit for every building. You should now be able to set a threshold, at which workers willt ransport goods back to the main warehouse.
Currently it's not possible to click Force Delivery when the building is empty. This makes it somewhat hard to force an immediate delivery of something that currently is being produced.
I would like to have the option of clicking Force Delivery on a building even when its inventory is currently empty, to force delivery of whatever is being produced as soon as it is done.
On production buildings, put a checkbox to make the workers deliver as soon as they have as much of a product as they can carry, rather than sitting on the stuff untill the building storage is full.
Deliver once now
Only deliver full packs
Deliver every full pack
It's annoying to see them walk all the way from camp for 1 egg
Other Production buildings should be able to grab items out of the stock of other buildings not just the main storage
I think if you could make it a slider and thus change it to like 8, so that early on when you need quick bunches of a resource they will deliver as soon as there's 8 things in the storage. Then you can slide it to max when you want them to be more efficient and just work like normal.
At the very least, idle villagers should be able to grab building material out of the storage of a production facility if there isn't enough in your main storage.