A |
Anonymous |
Something simple to set a minimum number of wood/coal/etc. to never use for any reason except for keeping the fire lit.
Lots of stuff in this game uses your fuel for other reasons and can end up getting your fire knocked out unless you micromanage all your fuel-using recipes.
Also, more visibility into how the firekeper works would be great. Sometimes I hit 0 fuel and the fire stays up, sometimes it doesnt.
Activity Newest / Oldest
Aron Pietron
Status changed to: Done
I would like to be able to set a value for wood, coal, oil, and sea marrow for two different categories:
1) Production floor
2) Hearth burning floor
For example, set a production and burning floor for coal at 30. Neither production nor burning will take coal under 30, so I have 30 to use for glade events. Production floor of 30 for oil and hearth burning floor of 0. Once I hit 30 oil, it will no longer be used for production but will still be used in hearths.
Aron Pietron
Alice
This is my most-wanted feature, by far. I spend more time than I would like pausing/unpausing to micromanage fuel in crafting. The UI probably wouldn't accommodate it very cleanly in production buildings, and doing it centrally via the hearth seems sensible.
RonEmpire_games
Yes! I was thinking of this the other day. But why stop at firekeeper?
Why not have it Global Fuel reserve, so that other buildings don't steal coal, oil.
Have a minimum level where it does not use more than "X".
The reason for this is needing resources for event solves.
It would be useful to set the Coal to "30" and Oil to "30" to 'reserve these fuel resources to do event solves. Surplus of these values can then be consumed by hearth or blightpost or jerky producing buildings as an example.
More broadly, being able to set a limit based on quantities of resource inputs would be nice. Something like, “use this resource as an input, but only when the total quantity available exceeds some threshold”.
Cold Dreams
It would just unnecessarily casualize the game