A |
Anonymous |
When marking (or unmarking) trees to cut down it is sometimes hard to see the circle on the ground which shows you where the cut will be made due to thick forest.
Would it be possible to use a volumetric cylindrical spotlight or a translucent textured cylinder instead of the circle on the ground? That way you could more accurately predict where the trees cuts are going to be made before you make the cut, rather than having to make corrections to highlit marked trees after you've already made a mistake.
Something like in the picture attached but more transparent.
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Luke | Eremite
Status changed to: Done
Paul Messenger
Or a square, so it matches up more with the grid! Or both! Pretty please. This is the only real issue I have with the game.
Eep
Here's a better example of the cylindrical beam that I was trying to describe above.