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Use a cylinder instead of circle on ground to mark/unmark trees.

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Anonymous

When marking (or unmarking) trees to cut down it is sometimes hard to see the circle on the ground which shows you where the cut will be made due to thick forest.

Would it be possible to use a volumetric cylindrical spotlight or a translucent textured cylinder instead of the circle on the ground? That way you could more accurately predict where the trees cuts are going to be made before you make the cut, rather than having to make corrections to highlit marked trees after you've already made a mistake.

Something like in the picture attached but more transparent.


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Luke | Eremite

Status changed to: Done

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Paul Messenger

Or a square, so it matches up more with the grid! Or both! Pretty please. This is the only real issue I have with the game.


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Eep

Here's a better example of the cylindrical beam that I was trying to describe above.


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