Hi. I'm not quite sure what you mean - the game already has auto saves (triggering every few minutes) and a save & quit option. There is also cloud save support and multiple profiles in the main menu if you need different save states/other people are playing on the same machine.
If you are referring to the lack of a traditional save/load system with multiple save files (that allows you to go back to any point in time in a settlement), then this was a conscious design choice from the beginning of the project. Some of the core ideas of Against the Storm are "play the hand you're dealt" and "live with the consequences", and being allowed to freely save and load would go against these principles.
Activity Newest / Oldest
Aron Pietron
Status changed to: Done
Aron Pietron
Hi. I'm not quite sure what you mean - the game already has auto saves (triggering every few minutes) and a save & quit option. There is also cloud save support and multiple profiles in the main menu if you need different save states/other people are playing on the same machine.
If you are referring to the lack of a traditional save/load system with multiple save files (that allows you to go back to any point in time in a settlement), then this was a conscious design choice from the beginning of the project. Some of the core ideas of Against the Storm are "play the hand you're dealt" and "live with the consequences", and being allowed to freely save and load would go against these principles.