A |
Anonymous |
As it stands right now, production buildings trigger a delivery when their capacity is full. This, coupled with the increased capacity through upgrades, often leads to disruptions in supply - lizard houses not being built because of a brick shortage, while 18 bricks are sitting in the brickyard, undelivered.
I would propose different delivery options. Some indicative options are below:
- On full capacity (currently implemented)
- On first availability (for emergencies)
- On variable limit (set by the player, e.g. every time 6 items are in stock)
- On a villager's full haul (e.g. if villagers can currently carry 7 items, use that as the limit)
I'm not sure how buildings producing multiple products should be handled, especially if villagers continue to only carry one type of item at a time.
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Stian Hugo
should allow idle workers to handle deliveries, maybe even handle the resupply of buildings so the crafters wastes less time doing that themselves