At the moment, shelters and houses can be placed anywhere and they still give a resolve bonus.
Being able to place down houses without any thought on placement feels a bit more suitable for RTS games, and it would be nice if the placement of houses mattered to emphasize the citybuilder side of this game.
I do not have a specific idea for how to encourage / make players think about where they place their houses.
But here are some loose suggestions:
- Houses have to be built within range of a hearth
- Special houses only give half of their resolve bonus unless built within range of a hearth/service building/[special building that the specific species likes]
- Make species houses give a small bonus if placed near a certain type of building (more productive beavers near, say, a lumbermill, more resolve resilient lizards near warm buildings, etc)
- Make it so that services are only provided to people living in houses within a certain range of the service building (this is probably too much of a re-work of how the game works, though)
I don't personally feel the solution is to have people go to their houses to get their housed/sheltered bonus, as that would add another step to their break time.
Activity Newest / Oldest
Status changed to: Done
We iterated upon the housing mechanic quite a bit lately (liek here: eremitegames.com/homecoming-update/), and I think that for now we settled on a very priomising solution - hubs (eremitegames.com/hubs-update/). That why I'm moving this suggestion to done.
Great suggestion, I was just about to recommend this. I was thinking that having a house closer to a hearth should decrease their break time. Not that a villager should have to visit the house during their break, just that it has a modifier it applies to their break time. Also, having it affect their resolve bonus from housing is a great idea as well. Kind of models how real estate near the hearth should be prime, either have housing or production near, or build a denser outpost if you can.