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Node Prioritization for Camps

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quietest1one

Add some way for camps to target specific resource nodes (e.g. ones you want removed so you can place a building).
Eep on discord wondered if the Priority widget used for builders could be repurposed for this.

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Aron Pietron

Status changed to: Done

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TelHurin | Eremite

Status changed to: In progress

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I think the simplest thing would be to make the axe selector work on nodes


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Puzzlemaker

One easy solution would be to make the camps have shrinkable areas, so you can more easily target a specific node.


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TelHurin | Eremite

Status changed to: Under review

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Alex Ashton

Would also allow for prioritisation of resource A over resource B without forcing a stop on resource B (eggs and fiber on top of each other for example when i am low on fabric).


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Yes! this would be so much smoother for the root stone groups I always run into.