Add some way for camps to target specific resource nodes (e.g. ones you want removed so you can place a building).
Eep on discord wondered if the Priority widget used for builders could be repurposed for this.
I think the simplest thing would be to make the axe selector work on nodes
One easy solution would be to make the camps have shrinkable areas, so you can more easily target a specific node.
Would also allow for prioritisation of resource A over resource B without forcing a stop on resource B (eggs and fiber on top of each other for example when i am low on fabric).
Yes! this would be so much smoother for the root stone groups I always run into.