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Production prioritization on buildings

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Anonymous

It is nice that we can put a cap on the amount of units a building can produce but it would be so much smoother if we could tell the lumber mill to make sure the planks are made before making flour.

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Aron Pietron

Status changed to: Done

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TelHurin | Eremite

Merged with: Prioritize recipes by dragging

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Qing Kyle

In buildings, drag the recipes into an order of priority. Whatever is at the top will always be produced first.

Keep the current ability to uncheck a recipe and the decide the maximum produced.


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Why not add crafting priority to buildings? For example, I want the boards to be crafted only if there is nothing to make the fabric from.


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TelHurin | Eremite

Merged with: Crafting priority

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TelHurin | Eremite

Status changed to: In progress

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I would like to have more control over my building. If we could give them clear priorities for tasks we could then combine those with max amounts. Bakery: First make sure there are enough biscuits, if there are enough, make pies instead. At the moment, we can just give targets without priority


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Luke | Eremite

Merged with: Assign priorities to recipes inside buildings.

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elroy b

So a priority button 1/2/3 (havent seen 4 good buildings) where it 1st makes the goods till the limit you set could do the trick I guess
If thats doable


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you could also add a "burning priority" in the hearth


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