Unique Resets

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Brandon Woods

Each new cycle you are prompted with multiple choices that will affect you entire next run. These will include perks and penalties, or standard can always be chosen.
Examples: A specific race will be in starting caravans, but it is limited to only two races each map.
Food production is doubled, but resources burn twice as fast in the hearth.


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Jon Boug

This has potential. It could be also be used to adjust game length for people, such as the three options including modifiers like "Storm is 15% shorter, but the queen expects more from you, reputation needed is +2" or "No time to waste! Queens impatience starts at 6, but reputation needed is -2"
This would give people a way to personalized their desired game lengths a bit (I, for example, liked the reputation limit where it was as i like the shorter games)