69

Make Small Glades more Interesting

  • Done

Avatar
Krispe

There was some nice discourse on Discord about how boring small glades are, and I have to agree. The only use they have currently is just land expansion and some resources. I suggest that there be an introduction to small glade events that have a percent chance to show up when opening one. They would be minor versions of the current events you find in Dangerous/Forbidden glades. Some of them having a negative effect while being worked on, and some just being a minor positive event with no drawbacks and a resource cost. I would advise against any events that have a negative impact if not interacted with in time, keep those to the dangerous and forbidden glades, but just add something to make them more interesting. You could even to as far to add buildings you can restore but literally just anything to make then more interesting. I really think this would enhance the game experience, and like I said it doesn’t have to be every small glade, maybe just like a 15-25% chance. Something low but not too low you never see it, but not too often that it becomes the mainstream, just a little something to be like “Oh wow nice find!”

EDIT: I realize there are camps occasionally but that's not really what I mean.

A

Activity Newest / Oldest

Avatar

Aron Pietron

Status changed to: Done

Avatar

Aron Pietron

Hey there! I think you'll be happy to hear that with the most recent update (Forest Treasures, version 0.50), we added some small, purely positive events to small glades (rainpunk drill, treasure stag, traders).

The pool is somewhat limited for now, but we will expand it in the future :)


A

Yes, I think they should be less penalizing to open if they are rewarding so little. Encouraging exploration makes for more exciting gameplay, punishing it feels bad for doing something fun.